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Ghostrunner sword locations
Ghostrunner sword locations










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Real-time ray traced lighting is still pretty new for developers at this point-"that's why we're calling it, still, an experimental RTX version," Ratusznik clarifies-but it's one well suited to the glowing holograms and wet concrete of Ghostrunner.

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"I think that we will have to do something like a full game pass where we're looking exactly at the RTX effect," says Ratusznik, "and it will take time for us to get the best possible quality and to optimize it properly." Even Dharma Tower's dingier districts look impressive with ray traced lighting and relections. Digital Foundry's test of the demo found that turning on ray tracing for Nvidia RTX graphics cards took a serious toll on frame rate, but that's far from a guarantee of how the feature will perform upon release. In pursuit of a smooth, unwavering frame rate, speedrunners can and will turn down graphical settings until they can get it, but One More Level wants the best of both worlds. Built on Unreal Engine 4, Ghostrunner's clearly pushing the limits of current hardware with that iteration of Epic's tech, which is neat in its own right but can be at odds with the performance speedrunners need. Speedruns and no-death challenges kind of seem like the ultimate point of Ghostrunner, and from talking to Ratusznik and Narrative Designer Jan G?sior, it sounds like every other aspect from story to visuals is taking that into consideration. Ghostrunner's designers will consider removing anything that's too easy to exploit, but tricks like ledge boosting are likely to remain untouched. "There were strafe jumps many years ago in first-person games, and in our game we've got our own vocabulary," explains Ratusznik, "because they are using something which they called 'ledge boosts,' which allows them to move so fast." Ratusznik emphasizes that this speedrunner discovery both made the developers happy and, as they tried to replicate it themselves, turned out to be nigh-impossible to perform consistently. The world record, held by top Titanfall 2 record holder bryonato, is possible thanks to a combination of skill, Ghostrunner's intentional tech, and some first-person movement tricks that One More Level inadvertently created.

ghostrunner sword locations

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"They even showed us how to skip some parts which we thought were unskippable, to be honest," Ratusznik says, noting that the incredible times posted on the demo also came from incredibly fast discovery and mastery of techniques and exploits. That run goes through the demo's fast, quick-to-reset combat encounters without any deaths or pauses, while also subverting Ghostrunner's design. The world record manages it in just over 2 minutes and 32 seconds. Completing it in under 5 would be impressive.

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Ratusznik estimated the small PC demo, now unavailable, might only take about 15 minutes on a first playthrough. Game Director Rados?aw Ratusznik doesn't wait a second to give me a "yes" when I ask if speedrunners already smashed the team's expectations. What makes Ghostrunner look special in these crowded fields is the velocity built into its foundations. Its neon and gunmetal add to a growing pile of cyberpunk settings. It's an indie title flaunting graphical fidelity that few studios could've dreamed of at the start of this console generation on PC it's pushing what's possible with today's ray tracing cards. Led by Polish developers One More Level, along with Slipgate Ironworks, 3D Realms, and publishers All in! Games, Ghostrunner feels like a nexus of peaking trends in game development. Recently, though, Ghostrunner had a super-short PC demo that had some folks loading it up over and over for one thing: speed. This first-person action title will no doubt attract players with its setting, story, and visuals.

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Surely, when folks sit down with the full version of Ghostrunner later this year, many will be compelled to find out just what's going on in its far-future world and how its super-agile warrior protagonist fits into it all. With each leap, wall run, and slash of his sword, the Ghostrunner gets one step closer to learning the truth. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.












Ghostrunner sword locations